<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4268249391796414553</id><updated>2011-04-21T15:44:31.838-07:00</updated><category term='flocking'/><category term='background'/><category term='processing'/><category term='technology'/><category term='idea'/><category term='proposal'/><category term='path tracking'/><category term='inspiration'/><category term='planning'/><category term='schooling'/><title type='text'>Marie's IDAT203 Project</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://marieidat203.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://marieidat203.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Marie</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4268249391796414553.post-7419934937717031897</id><published>2009-04-20T12:18:00.000-07:00</published><updated>2009-04-20T12:25:38.101-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planning'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><title type='text'>Shaun Murray</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://architettura.supereva.com/image/festival/2003/en/spotonschools/thebartlett/bar07.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 418px; height: 329px;" src="http://architettura.supereva.com/image/festival/2003/en/spotonschools/thebartlett/bar07.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The above image is created by a modern artist called Shaun Murray. Although I'm unsure whether it is based on path tracking, the image does show the sort of aesthetic I am after.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4268249391796414553-7419934937717031897?l=marieidat203.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://marieidat203.blogspot.com/feeds/7419934937717031897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://marieidat203.blogspot.com/2009/04/shaun-murray.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/7419934937717031897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/7419934937717031897'/><link rel='alternate' type='text/html' href='http://marieidat203.blogspot.com/2009/04/shaun-murray.html' title='Shaun Murray'/><author><name>Marie</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4268249391796414553.post-7388695187822402933</id><published>2009-04-20T11:43:00.000-07:00</published><updated>2009-04-20T12:10:57.533-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='processing'/><category scheme='http://www.blogger.com/atom/ns#' term='path tracking'/><title type='text'>Project progress</title><content type='html'>I've begun playing around with the idea of path tracking, enabling my AI organisms to create generative art by marking their path (like a snail's trail). This was initially inspired by my Idat101 Site Specific Project. This involved 6 offset maps of the Drake Circus space, and tracked peoples changing positions over time.&lt;br /&gt;The images, and the feedback recieved, are shown below.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_g4omM9FUk2Y/SezGR_pT3eI/AAAAAAAAAOI/SqZTIvG6dsI/s1600-h/Final%2BDrake%2BCircus%2BMap.bmp"&gt;&lt;img style="cursor: pointer; width: 236px; height: 400px;" src="http://1.bp.blogspot.com/_g4omM9FUk2Y/SezGR_pT3eI/AAAAAAAAAOI/SqZTIvG6dsI/s400/Final%2BDrake%2BCircus%2BMap.bmp" alt="" id="BLOGGER_PHOTO_ID_5326850471717232098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g4omM9FUk2Y/SezGG7GMVEI/AAAAAAAAAOA/yCRQSRwiVoQ/s1600-h/Inverted%2BDrake%2BCircus%2BMap.bmp"&gt;&lt;img style="cursor: pointer; width: 236px; height: 400px;" src="http://2.bp.blogspot.com/_g4omM9FUk2Y/SezGG7GMVEI/AAAAAAAAAOA/yCRQSRwiVoQ/s400/Inverted%2BDrake%2BCircus%2BMap.bmp" alt="" id="BLOGGER_PHOTO_ID_5326850281517634626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Feedback:&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;"Timelapse:&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; &lt;/span&gt;Timelapse approach looking at colour, sound analysis and flow of liquid through space. Applied to the mall space. Looking at a range of visual techniques. Good blogging and workbook material and all of it leads a strong trajectory towards mapping space and objects within and through time. The final resolution is quite simple but very effective. Maybe has not revealed its full potential due to technical reasons and would benefit from levels of interaction and a freeing up of the visuals."&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The blog for this project is &lt;a href="http://marieidat.blogspot.com/search/label/Site%20specific"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As the feedback given by Mike points out, the project didn't reach its fullest potential, as a still image, and with poor quality graphics, the impact is  lost. However, the concept was good, and I feel that including an aspect of this sort of path tracing and tracking, woulg allow my Schooling model to be a lot more interesting.&lt;br /&gt;&lt;br /&gt;...Now to work out if, and how, it's possible to impliment this in Processing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4268249391796414553-7388695187822402933?l=marieidat203.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://marieidat203.blogspot.com/feeds/7388695187822402933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://marieidat203.blogspot.com/2009/04/project-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/7388695187822402933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/7388695187822402933'/><link rel='alternate' type='text/html' href='http://marieidat203.blogspot.com/2009/04/project-progress.html' title='Project progress'/><author><name>Marie</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_g4omM9FUk2Y/SezGR_pT3eI/AAAAAAAAAOI/SqZTIvG6dsI/s72-c/Final%2BDrake%2BCircus%2BMap.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4268249391796414553.post-4553626820649522067</id><published>2009-04-20T10:29:00.000-07:00</published><updated>2009-04-20T10:38:27.026-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='idea'/><category scheme='http://www.blogger.com/atom/ns#' term='schooling'/><category scheme='http://www.blogger.com/atom/ns#' term='background'/><category scheme='http://www.blogger.com/atom/ns#' term='flocking'/><title type='text'>Background and idea</title><content type='html'>&lt;span style="font-weight: bold; font-style: italic;"&gt;Background&lt;/span&gt;&lt;br /&gt;In my essay, I looked at Artificial Life, and it’s position within the wider art context. The research I undertook for my essay was really interesting, and encouraged me to pursue my interest in the area.&lt;br /&gt;We also recently began the Artificial Intelligence for Interactive Media module with Angelo, which further sparked my curiosity in the area.&lt;br /&gt;One of the areas of Artifical Life I am most interested in, is individual Artificial Life organism’s interactions and relationships between them.&lt;br /&gt;The interactions between organisms in Artificial Life can sometimes lead to surprisingly complex results. This is known as emergence, and is exhibited by Langton’s Ants’ road building behaviour.&lt;br /&gt;The area of flocking has been studied by Craig Reynolds, who produced the Application “Boids”.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Idea&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;The idea I have come up with is an Artificial Life Simulation of the ‘Schooling’ principle in nature, as shown by fish. I'd also like to incorporate some sort of path tracing, which will allow my AI fish to create generative art, by drawing vector trails.&lt;br /&gt;Schooling in nature works using a line of special neuromast cells that runs down either side of a fishes body. These two lines (acoustico laterals) are sensitive to the displacement of water as the fish swims close to a neighbour.  These differing pressures lead to changes in behaviour of the fish, to keep the school in a neat, orderly pattern.&lt;br /&gt;Assuming that schooling, like flocking, is a complex natural phenomena consisting of simple basic rules (like a maximum distance from neighbours) and randomness, I am going to attempt a simulation of fish schooling behaviours.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4268249391796414553-4553626820649522067?l=marieidat203.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://marieidat203.blogspot.com/feeds/4553626820649522067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://marieidat203.blogspot.com/2009/04/background-and-idea.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/4553626820649522067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/4553626820649522067'/><link rel='alternate' type='text/html' href='http://marieidat203.blogspot.com/2009/04/background-and-idea.html' title='Background and idea'/><author><name>Marie</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4268249391796414553.post-2142341790202516480</id><published>2009-04-18T07:34:00.000-07:00</published><updated>2009-04-18T08:19:45.907-07:00</updated><title type='text'>Crowd Dynamics research</title><content type='html'>&lt;span style="font-weight: bold; font-style: italic;"&gt;Crowd:&lt;/span&gt; A large group of individuals in the same physical environment sharing a common goal. May act in a different way than when they are alone.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;b&gt;Non-real time applications:&lt;/b&gt;&lt;/span&gt;&lt;span&gt; (films, cut-scenes of games) crowds used more and more, usually to increase epic dimensions &lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;b&gt;&lt;br /&gt;Real-time applications: &lt;/b&gt;&lt;/span&gt;&lt;span&gt;(games, training simulations) crowds are still rare, most  interactive worlds are “ghost towns”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Entertainment industry&lt;/span&gt; (animation production, computer games)&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Training of police &amp;amp; military&lt;/span&gt; (demonstrations, riots handling)&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Architecture &lt;/span&gt;(planning of buildings, towns, visualization)&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Safety science&lt;/span&gt; (evacuation of buildings, ships, airplanes)&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Sociology&lt;/span&gt; (crowd behavior)&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Physics&lt;/span&gt; (crowd dynamics)&lt;br /&gt;&lt;br /&gt;From Crowd Simulation, available &lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fwww.cs.unc.edu%2F%7Elin%2FCOMP259-S06%2FLEC%2F17.ppt&amp;amp;ei=8OXpSZ-6DJOsjAfT3aSbCg&amp;amp;usg=AFQjCNGitB0L39bIYmaDi4mnjo9XcyVwYw"&gt;&lt;span style="text-decoration: underline;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I am intending to build a particle system of individual, agent based models.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4268249391796414553-2142341790202516480?l=marieidat203.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://marieidat203.blogspot.com/feeds/2142341790202516480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://marieidat203.blogspot.com/2009/04/crowd-dynamics-research.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/2142341790202516480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/2142341790202516480'/><link rel='alternate' type='text/html' href='http://marieidat203.blogspot.com/2009/04/crowd-dynamics-research.html' title='Crowd Dynamics research'/><author><name>Marie</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4268249391796414553.post-2559318762850796178</id><published>2009-04-18T07:15:00.000-07:00</published><updated>2009-04-20T12:33:12.014-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='technology'/><category scheme='http://www.blogger.com/atom/ns#' term='processing'/><category scheme='http://www.blogger.com/atom/ns#' term='proposal'/><title type='text'>Project Proposal</title><content type='html'>My essay was about the field of artificial life. It interests me as it sits between art and science, much like most of our course, and is a relatively established field. A quick definition from Langton.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;[Artificial Life]… is the quest to explain life in any of its possible manifestations, without restriction to the particular examples that have evolved on earth.&lt;br /&gt;This includes biological and chemical experiments, computer simulati&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;ons, and purely theoretical endeavours.&lt;br /&gt;   (Langton, 1989)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;And a few other definitions.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Emergence&lt;/span&gt; ...simple rules give rise to complex life-like structures and behaviours.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Flocking &lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;(behaviour)&lt;/span&gt;...the collective motion of a large number of self-propelled entities.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_g4omM9FUk2Y/SezMuQ5kA9I/AAAAAAAAAOQ/r7yhnI3IGOE/s1600-h/the+flock+michael+a+ponce.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 244px;" src="http://4.bp.blogspot.com/_g4omM9FUk2Y/SezMuQ5kA9I/AAAAAAAAAOQ/r7yhnI3IGOE/s400/the+flock+michael+a+ponce.jpg" alt="" id="BLOGGER_PHOTO_ID_5326857554454905810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The Flock - Michael A Ponse&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;One of the main pieces of example artwork I looked at in the essay was &lt;span style="font-weight: bold; font-style: italic;"&gt;Craig Reynold’s Boids&lt;/span&gt;, bird-like Artificial Life entities, which exhibit complex flocking behaviour from a few simple rules. Those rules are...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Separation: &lt;/span&gt;steer to avoid crowding local flockmates&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Alignment:&lt;/span&gt; steer towards the average heading of local flockmates&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Cohesion:&lt;/span&gt; steer to move toward the average position of local flockmates&lt;br /&gt;&lt;br /&gt;However, I have not yet come across any Artificial Life artwork focussed on another grouping behaviour commonly expressed in animals.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Schooling&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; (behaviour)&lt;/span&gt;...the collective motion of a grouping of fish based on mutual attraction and exhibiting a geometrical relationship.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_g4omM9FUk2Y/SezNn2_KiMI/AAAAAAAAAOY/VGbV55RzYSM/s1600-h/joasia.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 195px;" src="http://4.bp.blogspot.com/_g4omM9FUk2Y/SezNn2_KiMI/AAAAAAAAAOY/VGbV55RzYSM/s400/joasia.jpg" alt="" id="BLOGGER_PHOTO_ID_5326858543931492546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Schooling is exhibited by almost 80 percent of fish species.&lt;br /&gt;Schooling fish respond quickly to changes in the direction and speed of their neighbours.&lt;br /&gt;Each fish responds to the movements of the other fish, there is no leader.&lt;br /&gt;&lt;br /&gt;I feel that the path tracing, crowd tracking, crowd dynamics, and artificial life aspects of a project based on schooling, would allow me lots of scope for development.&lt;br /&gt;&lt;br /&gt;I would also like to challenge myself by attempting to use a new programming language, that of &lt;span style="font-weight: bold; font-style: italic;"&gt;Processing. &lt;/span&gt;Processing is an open source programming language &amp;amp; environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool.&lt;br /&gt;&lt;br /&gt;To be able to use processing for a project of this  kind, I will need to install a physics plugin to allow my artificial life organisms to react to eachother and their surroundings. One I may use is&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Traer Physics&lt;/span&gt;, a plugin for Processing that will allow me to generate particle systems and to establish a simple physics world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4268249391796414553-2559318762850796178?l=marieidat203.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://marieidat203.blogspot.com/feeds/2559318762850796178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://marieidat203.blogspot.com/2009/04/project-proposal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/2559318762850796178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4268249391796414553/posts/default/2559318762850796178'/><link rel='alternate' type='text/html' href='http://marieidat203.blogspot.com/2009/04/project-proposal.html' title='Project Proposal'/><author><name>Marie</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_g4omM9FUk2Y/SezMuQ5kA9I/AAAAAAAAAOQ/r7yhnI3IGOE/s72-c/the+flock+michael+a+ponce.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
